Nero Abel

Recruiting Agent for Moulton & Grandier

Appearance

Nero is fairly young-looking for his age, being of fine complexion and very impressive build, even as a completely normal mortal. His hair is moderate-length black and usually slicked back, with one or two rogue strands hanging over his face. He is always wearing glasses over his green eyes, though his eyesight seems to be average even without them. Not to mention, his usual outfit consists of a nondescript black business suit.

Personality

Nero is cold and detached, taking an intelligent angle to any situation. He takes any opportunity that will provide profit to himself, and will use any methods necessary to do so. He rarely reveals personal information about himself, regarding it as highly unprofessional, though there is likely more to him than meets the eye…

Combat

For Human standards, Nero is a powerful opponent without his tools; being a master of many forms of martial arts, as well as possessing an impressive physique. For foes that are out of his physical range, however, he hosts a large array of interesting tools, and a dangerous level of intelligence to go with them.

Tools

Nero's tools look like advanced versions of normal everyday items of clothing like glasses, or gloves, and they accompany the appropriate area as normal. He can't wear two tools on the same body part, or they won't function.

Head

  • Tracker: These pair of glasses allow a refined ability to detect spiritual pressure and/or reiatsu, also seeing through anti-detection abilities such as Kyakko.
  • Scanner: These pair of glasses have an intelligent computer that recognizes patterns and analyzes opponents for their weak points.

Shoulders/Back

  • Glider: This tool drastically increases Nero's ability to jump, increasing his upward velocity. It also slows his falling speed, for a small but consistent flow of spiritrons. It's worn on a harness, on Nero's back, creating an ethereal pair of wings with each use.

Arms

  • Shield: This armband uses the spiritrons from the spirit shock glove, producing a large wall-like barrier in front of Nero. The shield is more or less powerful depending on how much power is put into it. It can also create a temporary, but stronger stationary barrier.
  • Grapple: This armband uses spiritrons to create a strong spiritual chain that Nero usually uses to cling to surfaces, like, well, a grappling hook. He can also release them when clinging to enemies to bind them for a short period of time.
  • Impact Bracer: When this brace is activated, it generates armor that covers Nero's entire arm, providing a damage boost to his punches. In addition, it is installed with a Counter Dial, so the impact of any physical blows is stored inside, and can be used at will to add even more devastation.

Hands

  • Spirit Shock: The basic tool in Nero's fighting style. Harnessing power similar in theory to a seele schneider, this unique glove steals spiritrons from the air as well as opponents, physically draining them, and storing it in the glove for use with his other tools. It glows red when in use.
  • Spirit Revitalizer: This glove duplicates the effects of shinigami healing kido.

Waist

  • Stealth Belt: This belt duplicates the effect of kyakko.

Feet

  • Jet Shoes: These boots drastically increase Nero's speed, duplicating the effect of Shunpo/Sonido/Hirenyaku.

Weapons

Nero usually carries around an array of weapons for when his martial arts aren't sufficient. Each of the normal firearms he carries around can be enhanced with spiritrons gathered from the Spirit Shock or even Spirit Dials in some cases to increase the bullet speed, accuracy, or provide other effects.

Melee Weaponry:
Beam Sword: Functionally, this is a modified Steele Schneider with a bit wider blade, intended for full use as a melee weapon in the hands of the less spiritually talented. It absorbs reishi from both the spirit shock glove, as well as the surroundings and those it strikes.

Hand Weaponry:
Revolver: Nero occasionally carries a twin set of Colt Anacondas that have been modified with spiritual technology to be able to manipulate spiritual energy as a supplementary force to normal bullets, or to actually create bullets.

Hand Cannon: Essentially a compact cannon that can be held in one hand, firing shrapnel over a short range, or a concentrated spiritual bomb.

Heavy Weaponry:
M-137: A handheld, if bulky, gatling gun. Can either be supplied with bullets, or a spirit dial.

M-3: A flamethrower that can have a spirit dial attached to supply energy. If an element dial is attached, depending on the element, it can create an alternative blast.

Laser Rifle: This futuristic-looking cannon can only be fired with a sufficient amount of spiritual energy. It creates a long wave of destructive energy depending on how long it's charged.

Brant SRL: A large gun with a long, glowing barrel, reminiscent of a rocket launcher. Fires rockets that absorb reiatsu to create an explosion. While it scales with stronger opponents, it caps at about the level of a mid-level kido without incantation.

Spirit Dials

Spirit Dials are moderately small disks that absorb various kinds of energy, be it spiritual or not. After absorbing energy, a Dial can be "locked in" to that ability, allowing it to always use that particular attack, but rendering them incapable of absorbing attacks until it's unlocked again.

Spirit Dial (Counter): This dial can be used to absorb physical impact. To do so, however, it must be held to the exact point of impact, regardless of how small or large it is. It can also be used to return the kinetic energy in an outward cone, though it provides a degree of knock-back that can result in death if too much energy is stored.

Spirit Dial (Return): This dial can be used to absorb the effects of a spiritual energy attack (kido, bala, cero), and can also be used to fire the stored energy, but can also lead to knock-back if too much energy is stored.

Spirit Dial (Strength Drain): This dial, when brought in contact with a living or spiritual being, continually drains a small degree of their physical strength. Once it leaves contact, however, the strength is stored until it is pressed against another, which it grants the strength to for a short period of time (about 5 minutes). The victim can recover their strength, with a good days' rest, with no strenuous activity.

Spirit Dial (Speed Drain): This dial functions similarly to a Strength Drain Dial, but drains the affected beings' speed (effective speed, not just land speed), instead.

Spirit Dial (Endurance Drain): This dial functions similarly to a Strength Drain Dial, but drains the affected beings' endurance (healing capability, hierro, etc.), instead.

Spirit Dial (Element): This dial is similar to a Return dial, but it only absorbs elemental attacks (fire, ice, electricity, etc.). It can only store a single type of energy at once, but doesn't lead to any knock-back.

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