Appearance
A young man in his prime, Damara has a slender but very fit form. His eyes are brown and observant, and he studies new people or phenomena very carefully when he first encounters them. His hair is black, and kept short with a conservative cut. His personal appearance is immaculate, without so much as a hair out of place. This is not due to vanity; he simply feels it is his duty to look proper because of his high position, and in times of great stress or concern he begins to look more unkempt. Damara wears the standard Shinigami uniform, with no personal additions or changes with the exception of a small silver neck band. He wears his Zanpakuto on his left hip. Since achieving Bankai, Damara has taken to wearing a thin white shawl that hangs to either side of his neck, on the front of his body, going down to his feet.
Personality
When he is alone or in the company of those he doesn't know well, Damara is a quiet, shy individual who speaks rarely, and softly when he does, and he keeps his face clear of emotion. When with friends, Damara opens up a bit, speaking more often and showing emotion more freely, but he finds it very difficult to make friends. Damara has a keen analytical eye, and is very perceptive of occurrences around him. He is a very meticulous person, and he doesn't do anything by half. Damara's greatest asset is his ability to learn; he can take in information very well, and is excellent at improving himself. Damara is also extremely intelligent. He enjoys learning new hobbies, and has mastered a large number of skills.
History
Damara was placed in the twenty second district of the Rukongai after his death in the human world. His life there was uninteresting and uneventful. He lived alone in a simple routine without real purpose. He was not happy, but he was content with his simple life. Over time, however, he noticed that he aged at an extremely slow rate compared to his neighbors and other people that he saw on a regular basis (As he did not have any close friends, he did not realize that hunger was also a sign of spiritual power). With this knowledge, he realized that that meant he had a significant level of spiritual energy, qualifying him to enter the Shinigami academy. Damara had long envied the Shinigamis of the sereitei, as the thought of keeping balance between the two worlds appealed to him.
Leaving his routine, Damara entered the Shinigami academy and plied his studies with the quiet, diligent effort that was characteristic of him. He made few friends in his school days, devoting most of his time to study and practice. His constant efforts paid off, however. Damara got extremely high ranks in all of his classes, showing extraordinary aptitude at sword fighting and a high level of technical ability with Kido.
Damara finally graduated from the academy (valedictorian) and was initially assigned to the Fifth Division Squad. He took well to field work, and quickly gained a reputation as a loyal and hardworking shinigami who was willing to follow orders. Although he still had trouble making actual friends, he was in general well-liked by his squadmates. Damara was assigned to many companies at various points, due to his diverse skill set and inability to fit in well. His most recent and most successful assignment was to the Sixth Squad, where he has been for the past thirty-two years. Over time, Damara has climbed through the ranks at a fast but not startling rate, eventually reaching his current position as Vice-Captain.
Shiro Hoshi (White Star)
Reiatsu: White, fading to Dark Blue with interspersed white dots in Bankai.
Spirit: A pulsing white light, it frequently urges Damara to action without his usual careful forethought, a more reckless and immediate spirit to Damara's endless caution. Despite this contrast, Damara and Shiro Hoshi are very close, and Damara spends much of his free time communing with his Zanpakuto Spirit.
Minscape: Damara's mindscape appears as the night sky.
Sealed
In its sealed form, Damara's Zanpakuto is a simple katana with a crossguard shaped like a mid-sized starburst, carefully designed so as not to get in the way. The hilt is white, and wrapped in strips of white sharkskin. A small, flawless sapphire is embedded into the pommel. The blade itself is highly polished and is razor sharp.
Shikai: "Cast Away the Darkness"
When the command is uttered, Shiro Hoshi flashes very brightly, blinding any but Damara who is looking at it. Afterwords, Shiro Hoshi continues to shine very brightly to the perception of anyone except Damara, who is not negatively affected by it. This can make it difficult to pin down the sword's exact location. The blade of the sword also trails an afterimage of its movements. Damara can control the length of this trail. Shiro Hoshi has three commands in this form:
White Wave: Damara swings Shiro Hoshi in a vertical or horizontal arc, which projects a wave of kido energy outwards. This is a simple attack which can be done repeatedly, and is moderately powerful. The wave is thin but strong and very sharp, allowing it to cut through most terrestrial materials.
Solar Flare: The light emerging from Shiro Hoshi pulses once and then flashes in a manner identical to its shikai command, potentially catching an opponent off guard and blinding them. The move also has a secondary effect, however, reflecting any moderately powerful energy based technique that gets caught in the second flash.
Fall: Shiro Hoshi is immediately pulled towards the largest immediate source of gravity at an extremely rapid rate, effortlessly slicing through obstructions or anything else that gets in the way. Damara has trained very hard to keep a hold on his Zanpakuto during this move. The technique is extremely powerful, and enables Shiro Hoshi to cut through almost anything. There are drawbacks, however. The technique is very difficult to control, and once it is started it cannot be stopped until Shiro Hoshi hits the ground or doesn't move for ten seconds, which can leave Damara vulnerable.
Bankai: Eikyuu Shiro Hoshi (Eternal White Star)
When Bankai is activated, Shiro Hoshi sheds its bright white glow for a dull, dark blue one. The blade itself extends slightly, and the hilt fades in color until it is only a shade lighter than the sapphire in its pommel. The blade stops trailing at this point. Pricks of light appear on the blade of Eikyuu Shiro Hoshi, simulating a night sky.
Eikyuu Shiro Hoshi is nearly indestructible and impossibly sharp, creating a formidable weapon. It also is wrapped in a blanket of kido, allowing it to parry mystic attacks as well as physical ones.
Damara also gains large, indistinct wings of kido, similar to the one surrounding his sword but much stronger and tougher. These wings have three effects: they allow Damara to fly at high speeds, they can serve as shields against attacks, and they can be used as a weapon.
Activating Bankai also gives Damara a large boost to his physical abilities, and heals him of any injuries he has sustained in battle up to this point.
Eikyuu Shiro Hoshi has five commands:
Falling Star Blade: The stars in Eikyuu Shiro Hoshi's blade expand in size until the sword takes on the appearance of its shikai covered in white flames, and then the sword hurtles in a direction of Damara's choosing. Damara can switch direction mid strike or end it at any time. The technique is very similar to the Fall command of the Shikai, but has more control and more power.
Meteor Storm: The stars separate from Eikyuu Shiro Hoshi's blade, and then lance towards an opponent or opponents, forming a number of powerful strikes. It is very difficult to deflect all of the meteors, and they travel very quickly, making this a very deadly technique. Damara can also channel a much stronger and larger version of the attack through his wings.
Shield of the Night Sky: Damara swings Eikyuu Shiro Hoshi in an arc in front of him, trailing parts of its kido blanket, which can be used as a shield. If Damara desires, he can activate the Meteor Storm command from this shield.
Night Wave: This command is identical to the White Wave command, but is much more powerful.
Night Tide: Damara swings Eikyuu Shiro Hoshi in a vertical or horizontal arc, releasing a large wave of damaging kido energy. The technique is similar to the White Wave attack, but it is larger and stronger, making it unable to perform the precision cuts of White Wave in exchange for increased area of effect and power.
Heart of the Star: A blinding light fills a radius of twenty feet around Damara, making it almost impossible to see for anyone except him within this area. The area of the technique is ringed with white hot flames that do not harm anyone entering the area, but cause serious burns to any opponent attempting to leave. The technique lasts for two minutes or until dismissed before fading, and is very draining on Damara, likely causing him to drop bankai after it ends.
Vs. Mikal
Win. Damara fought on equal terms with the former third seat for a while, but tricked him into anticipating an attack that wasn't coming and revealed his full strength at the same time, claiming victory after placing his blade against Mikal's neck.
Vs. Shiaki Koujin
Loss. Damara held his own in the friendly spar for some time, eventually resorting to Bakudo before running out of energy.
Vs. The mob of Hans Clones
Win. Damara destroyed several of the clones before Hideki Kotetsu finished them off with Hado 99.
Damara does not excel at any particular skill, but has no real areas of failure. He is, however, extraordinarily intelligent.
Offense: 60
Defense: 60
Agility: 60
Kido: 60
Intelligence: 100
Physical Strength: 50
Damara's Zanpakuto is actually named Mabushi Nagareboshi (Radiant Falling Star). It's shikai power level is anomalous, and its activation makes Damara stronger than his current Bankai. However, the process also drains his life energy at an extraordinary rate, meaning that he would die if it was used for more than a few seconds, making it totally useless in battle. As such, he has used the name Shiro Hoshi in order to stabilize and maintain his Zanpakuto's powers at a useable level.